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Walkthrough

Coastal Ruins (1st)
Items: 6
Kills: 0
Run forward down the two of the steps. While Lara is still inside the dark tunnel, pick up a small Medi Pack (1). Run forward to the landing and turn left. Run forward down the remaining steps until Lara comes to an alley.

Follow the alley as it kinks to the left and then back to the right until she comes to a wider street. Turn right and run forward. Turn right when Lara comes to the second palm tree and enter the archway.

Run around the extension of the wall by turning left and then a hairpin turn to the right. Lara will arrive at the boarded up entrance of the "Egyptian Adventure". Draw pistols and blast through the boards.

Enter the building and turn left. Run forward past the wooden cut-out off a sarcophagus. Run forward down the steps until Lara arrives at in a room with a large sarcophagus and a model of a pyramid.

Turn left and run up the stairs. As Lara runs up the stairs the sarcophagus will pop open and a mechanical mummy will pop out. Angle Lara to the left and run down the wide vaulted hallway until Lara comes to another boarded up doorway.

Draw pistols and shoot out the boards. Enter the room and walk down the stairs, but stop before reaching the floor of the chamber. Lara will look at the mirror on the right. The floor of this room is actually an optical illusion and the mirror reveals that there are shallow pits with holes.
Crossbow
Turn right and take a standing jump over the square adjacent to the stairs. Walk forward to the mirror and turn left. Take a standing jump over the next section of floor and walk to the corner. Pick up the crossbow (2), which can only be seen in the mirror.

Reverse roll and walk forward two squares, carefully watching the mirror for where the spikes are. Take a standing jump over the third square and turn right. Walk forward toward the stairs and stop when Lara is one square away from the stairs.

Take a standing jump over the adjacent square to land back on the steps. Turn left and run up the steps. In the hallway, angle Lara to the left and head back down the vaulted hallway to the room with the sarcophagus and the model pyramid.

Run down the steps and past the model of the pyramid. There are two passages that lead down into a room below. When Lara slides down the passage on the right, a platform will rise at the bottom of the ramp and a gate on the far side of the room will rise, revealing a shooting gallery. The floor below is completely covered with spiked traps, and Lara has only a few moments to shoot all nine targets in the shooting gallery to disable the spikes before the wooden platform falls away and drops Lara onto the spikes below 1.

Lara can either combine the crossbow with the laser sight and equip it with regular crossbow bolts or she can equip the grenade gun with super ammo before sliding down the ramp. If Lara choose to use the crossbow with the laser sight, she will have to aim at each target individually2. Alternatively, one super grenade launched at the shooting gallery will destroy all the targets simultaneously.
Token
When Lara is dropped to the floor, run forward to the other end of the shooting gallery and the Token (3) will be dispensed from the slot below the Seth carving. Pick up the token , reverse roll and run half way back down the room and turn right. Run to the wall and grab onto the crawlspace. Pull up into a crouched position and crawl forward.

When Lara can stand, turn left and run up the ramp past the pyramid model. Run up the steps and down the vaulted hallway and turn left. Run down the wide hallway and enter the second chamber on the right.

Inside is a mechanical snake charmer on the west wall, which is operated by the coin deposit slot in the middle of the room. Run to the coin slot and stand between it and the basket in the middle of the room. Place the token in the slot and the mechanical snake charmer will start to play. The top of the basket behind Lara will flop open and a rope will extend up from it.
Broken Handle
Turn around and climb up the rope. When Lara's body is halfway up in the room above, take a back flip off the rope. Turn right and run forward to the corner of the room and pick up a Broken Handle (4).
Wall Hook
Turn left, step forward and turn right to enter the alcove with the three hooks. The two hooks ahead and to the right are firmly embedded in the wall, but the hook on the left is a little loose. Turn left and use the crowbar to pry the hook free from the wall. Lara will pick up the Wall Hook (5).

Turn left and run forward to drop back into the room below. Reverse roll and run forward, past the rope and basket. Turn right and exit the snake charmer's room. Turn right and run down to the end of the hall and turn left. Run up the steps to the open courtyard.
Hook and Pole
Run across the courtyard and turn right when Lara comes to the barred window with the metal box below it. Combine the broken handle and the wall hook to form a hook and pole. Use the hook and pole to reach into cage. Lara will reach inside the cage and snag the set of keys and fling them over her shoulder.
Gate Key
Turn right and run to the southwest corner of this little courtyard and pick up the Gate Key (6). Reverse roll and angle Lara to the right. Run down the sloped hallway that is just to the right of the wooden cage.

Follow the hallway as it bends to the left. Turn right when Lara reaches the wooden cut-out of a sarcophagus. Run forward. Turn right once more and exit through the archway.

Turn left and run across the courtyard and run around the little wall and return to the main street. Turn left and run back to the western end of the street. Turn left and run down the alley and back up the steps.

Turn right and run up another flight of stairs. At the next landing, turn right and run forward to return to Alexandria3.

Summary
In order of appearance:
Pickups
1 Large Medi Pack
1 Crossbow
1 Token
1 Broken Handle
1 Wall Hook
1 Gate Key

6 Total
Kills
None

Footnotes:
  1. Knowing what you now know, this is probably a good place to save your game if you plan on trying your hand at the shooting gallery.

  2. The lower two rows of targets are easy enough to hit, but the upper row seems to be more difficult to hit for some reason. The horizontal level of the first row is lined up perfectly if you just look and scan the crossbow left or right. You'll have to line up the horizontal level for the next two. For some reason, I've found that the upper row is easiest to hit if you aim for the little stem on which the target's stand.

  3. This return trip to Alexandria is optional, but it provides four more kills and another chat with Jean-Yves.