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Lud's Gate |
Items: 68 |
Kills: 20 |
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| Lud's Gate is quite a large and contorted level. It's easy to get stuck wondering what needs to be done, so here are some hints that might help you through. | |||
All Roads Lead To...
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The gang members are no longer a problem in this level, in fact they can be quite helpful. At the beginning of the level, one of the gang members will lead you to where you need to go. When you reach the room with the two small pools you'll be faced with a choice, the tunnel on the left or the tunnel on the right. It doesn't matter which you choose, because both passages will eventually lead you to the museum. The difference between the two routes is a secret. | ||
Tight Squeeze
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After climbing into the museum and dispatching some unusually well-armed museum guards, you'll find a hallway that leads to another room but is blocked by a stone pillar. There's a tiny crevice between the pillar and the ceiling that you can look through, but is way too tight to crawl through. There's a way to cause the pillar to slide out of the way. Here's your hint: You're way is blocked. Perhaps there's a block to open your way. | ||
Climb Like an Egyptian
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In the Egyptian room, you'll find lots to do, but the whole point is to get through a doorway at the ledge high on the near left corner of the room. There are a few obstacles preventing you from doing so. The first is the open door that would otherwise prevent Lara from climbing up to the upper ledges in this room, the other is the fact that the exit door is closed. The switch that is easy to find will close the door first door, but before you do that, you need to throw another switch to open the exit door. This switch is unreachable because a portion of the hand-over-hand bars you need to swing across is lowered. The trick is that the stone pillar that blocks the entrance also works in opposition to the wooden platform. Don't mess with the block that was formerly guarded. There's another block nearby that will achieve your goals. | ||
Mmmmm... Rotting Flesh
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Once you've managed to get out of the Egyptian room you'll find a ledge with two Sarcophagi. Between them is the item that the gang members are interested in. If you fall through the breakaway tile then you'll take the express route to the next area, but you'll also miss a couple of secrets. The hints below will assume you managed to jump to the ledge and picked up the embalming fluid. | ||
Riddle of the Sphinx
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A couple of crawlspaces and a couple of guards will lead you to a ledge above the Sphinx room. The only safe way down is to drop right onto the top of the Sphinx head. From there, it's just a matter of finding a safe way to the ground. Not as easy as it sounds, eh? When possible grab onto stuff on your way down, and the only way that's going to happen is if you slide off of things backwards. As funny as it is to dangle off of the Sphinx nose and do a human impersonation of a giant booger, that course of action will only lead do a long fall and instant death. The next destination is a hallway that leads out of the Sphinx room. | ||
This Blocks!
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Ahh... up the hallway and an apparent dead end. Nope. Climb up onto the ledge and look left. There's a block that can be moved, but not very far. The block gains you access to a tunnel above and to the right. Follow the tunnels and you'll end up in a tight room behind the first block. Be aware that there's a second block that will need some moving around. Go around the bend once more and you'll find yourself back at the beginning of the level. | ||
Special Delivery
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Time to drop off the embalming fluid. But what to do with it? There's a small alcove with some Egyptian markings in the room where Lara spoke to the gang leader. Place the embalming fluid in the alcove, and a doorway on the left will open. Head for the open doorway and drop into the sewers. Time for some fun with the underwater propulsion unit. | ||
Bloop Bloop Bloop
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The propulsion unit is fast, but Lara still needs air. The currents prevent you from going back to the area where you found the propulsion unit. The string of electric lights indicates where you must go next, but the currents will prevent you from returning to this area. If you want to explore this area, you'll need to know that there's air to be had in the first alcove on the right. | ||
Shhhhh!
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In the next area, there's an underwater lever to pull to gain access to a small room with a window that shows what must be done next. In that room on the ledge with the window there's a button that will gain you access to the room that you can see through the window. Once inside, if you want to complete this section with all the secrets, you must not be detected by the guard in the middle of the room. | ||
Eeek! A Bug!
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What? Can't swim into the underwater tunnel that you just opened? Can't get inside SECRET #6 to collect your goodies? You've just been hit with the invisible wall bug. Users who have patched their game are just as susceptible to this bug as those who haven't. Revert to an earlier saved game and do this section without saving. | ||
To Kill a Diver
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In the next room, if you swim along the bottom of the water-filled trenches, then you won't be detected by the guard. You can surface without being detected in the end of the trench to the left of the tunnel you swam in from. There's an underwater lever you need to pull in order open a trapdoor that will allow you to sneak past the diver and the guard. Keep low and behind crates to avoid detection. When you finally get spotted by a different guard, quickly take out the second guard, the diver, and then the first guard. Don't forget to get the key off one of the guards. | ||
Breathless
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That's what you'll be in the next cavern if you don't manage to find the one tunnel that leads to an air pocket. The air pocket is the upper left tunnel on the right wall after you enter the cavern. Now you should have plenty of time and air to explore the other tunnels and alcoves of the large cavern. You need to find and pull three levers in succession to gain you access to the boiler room. Watch out when you yank that third level. That hissing sound you hear isn't friendly. | ||
Hard Boiled
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After all the fancy swinging you had to do in Aldwych, you should be able to figure out the boiler room fairly quickly. Climb out of the deep water shaft and find the lever in the long pool to extinguish the flames. Dodge the pistons, and then it's time to do some swinging. The destination is the small crawlspace behind the waterfalls. Surely by now you know how to get to crawlspaces below hand-over-hand bars. | ||
Shafted!
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Don't waste your time trying to figure out the deal with the long dark shaft. Your first two encounters with this shaft are meaningless. Just move on. | ||
How Crude
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By opening the last underwater door in one of the tunnels that lead out from the large underwater cavern, you've finally made it to the home stretch of this level. When you pilot the propulsion unit up the second long water column, you'll find yourself at one end of a long room full of some kind of sludge or crude oil. Make your way across, and you'll find another tunnel. The end of the tunnel is another red herring. See the previous hint. Yes, the tunnel is the right place to be, but this isn't the interesting end of the tunnel. | ||
Shafted Again!
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No, this time you can successfully jump across the shaft. A running jump and a grab will get you across, and then, of course there's a matter of a little crawling. You have to cross the shaft twice, and you're on your way to meet Sophia Leigh. | ||