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Area 51 |
Items: 40 |
Kills: 39 |
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Draw weapons, step around the small crate and run forward. A military policeman (1) will appear from the hallway on the left. Kill him quickly before he can activate the alarms. After he's dead, climb over the crates directly to the left of the truck. Drop into the space behind the crates and collect a small Medi Pack (1). Climb back out of the space and head forward to the next hallway. |
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MP5 Submachine Gun
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Turn left and run down the hall. At the far end of the tunnel, Lara
will see a red sign that indicates a weapons locker. Turn left and
enter the room. Collect MP5 clips (2),
the MP5 submachine gun (3), and more MP5
clips (4). Do not throw the lever as it
will activate the alarms and lasers. If the MP was successful in
reaching the alarm, then he will activate lasers, making it impossible
for Lara to reach the MP5. Turn around and exit the room and turn right. Push the button to open the small grate to the left. Crawl into the opening and stand up. Pick up the large Medi Pack (5) on the right and turn back to the left. Run forward and climb into the hole. Watch out for the lasers that are sweeping back and forth in the passage ahead. Crawl into the space and when the lasers sweep to the right, crawl to the left until Lara is beyond the lasers and can stand up. Light a flare to illuminate this dark alcove and pick up a large Medi Pack (6). Turn around and wait until the laser sweeps down the hall, crouch down and crawl forward to the middle of the tunnel. When the laser sweeps overhead, stand up and run forward. Quickly climb up the ladder to the higher ledge. From there, climb up into the next crawlspace, crawl forward quickly through the tunnel, stand, and turn right. Another MP (2) will spot Lara and head off to arm some lasers. Draw the Desert Eagle and kill the MP before he reaches the alarm. Turn around and throw the switch on the right wall to open the steel doors on the left. Enter the doorway to find a prisoner (3). Run around behind the left door and pick up a small Medi Pack (7). Run back around the door and run down the hall. A security gun (4) is mounted in the next room, and is activated by green lasers in that room. It is possible to avoid green the lasers in the next room, but a much better strategy is to head to the crawlspace part way down the hall on the right side. If the MP managed to activate the alarm, then it will be necessary to crouch down and crawl under the red lasers. Turn right and crouch down Crawl into the space between the two concrete pillars, turn left and crawl forward. Stand up and pick up a box of flares (8). Climb up onto the higher ledge and crawl forward into the next room. Run forward into the next hallway. Turn left, draw weapons and run up the hall. Kill the MP (5) ahead before he activates an alarm and closes off a door on the right. Enter the room on the right and collect a bundle of harpoons (9), a pair of grenades (10), and a rocket (11). Ignore the button on the right which will only close the door to this room. Exit this room and turn right. Run down the hall and turn left. At the far end of the hallway is a switch on the right wall. Run down the hall and run up to the switch. Throw the switch and immediately draw weapons while Lara is still falling. Lara will land on a slope and slide forward. Reverse roll when Lara hits the ground and take a side flip to the left. Quickly kill the Area 51 sniper (6) before he activates the alarms. If he activates the alarm, then two German shepherds (7, 8) will arrive. Run forward and to the left of the ledge the trooper was running on and duck down. Crawl forward into a crawlspace that is illuminated in green. Collect a pair of grenades (12) and continue crawling forward. When Lara is past the crawlspace, stand up and climb out of the small pit. Turn right and run past the trench in the middle of the structure until Lara reaches the distant support. Pick up the shotgun shells (13) from the corner. Reverse roll and run forward dropping into trench that surrounds the central support. Turn left and run around the central support and locate the switch. Pull the switch to raise a grating below and continue around the support. Run forward and the grating will drop out beneath Lara. Draw weapons and take out the MP (9) that is guarding the area beneath the metal grating. After he's dead locate the side of the trench with the crawlspaces. |
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SECRET #1
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If the sniper did not activate the alarm, then there should be two open gratings down here. Crawl into the one that leads to an alcove to find SECRET #1, and collect a crystal (14). If the sniper activated the alarm, then the grating that leads to this alcove will be closed and inaccessible3. Turn around and crawl out of this alcove. | ||
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Crawl into the tunnel which Lara opened with the switch above. Once
inside the crawlspace, crawl into the alcove on the right to collect
Desert Eagle clips (15). Crawl back out of
the alcove and continue to the end of the tunnel. Stand up and turn
right. Step forward and pick up MP5 clips (16). Turn around and watch for the military
policeman (10) below to walk past away from
Lara. Draw weapons, run forward and the trapdoor will drop out from
underneath Lara. Take him out and collect a small Medi Pack (17) from him. Turn around and head to the end of the hallway that bends to the left. Run to the end of the hall and throw the switch on the left to open the cell door on the right. A prisoner (11) will emerge from the cell and rush out to take out an MP (12) that will be alerted by the open cell door4. Take a few side flips to the left and draw weapons take out the MP before the prisoner gets a chance to reach him. Turn right and enter the tiny cell. Turn right and crawl down into an escape tunnel that the prisoner must have started to dig. Light a flare to help see and crawl to the right to pick up a large Medi Pack (18). |
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Shotgun
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Crawl out of the tunnel and exit the cell. Run forward and follow the
hallway as it bends right. Run down the hallway past the glass
floors. The hallway ends at an intersection with a smaller hallway. At
both ends of the intersecting hallway are security guns (13, 14) and yellow and green lasers. Instead of
dealing with the guns, stop just past the glass doors, head to the
left wall and crouch down. Crawl into the hole and pick up a large
Medi Pack (19). Run forward and drop
down to the lower ledge and pick up the shotgun (20). Crawl forward until Lara can
stand. Turn left and draw weapons. Run down the slope. There might be an MP (15) as Lara rounds the next corner on the left, if the prisoner hadn't already taken him out or he didn't rush upstairs when Lara released the prisoner. At this corner, Lara can find a button to activate a security camera that will show Lara what's going on in a room nearby. If the one of the MPs activated the alarms, this button will also shut off a laser trap that came on with the alarms. At the far corner is a sniper (16). Draw weapons and run forward to take him out. There is another security monitor that Lara can activate with a button to peek into another room. Run back down to the middle of this hallway where it joins a short hallway that leads to some open doors. Draw weapons and as Lara approaches the open doors, they will slam shut and the two doors to the rooms on the left and right will pop open. If Lara's been watching the security monitors, then she'll know what's coming next. A sniper (17, 18) will emerge from each room. Take them out quickly and collect a small Medi Pack (21) from the sniper that emerges from the room on the right. Enter the room on the left and throw the switch to raise the grating on in the room on the right. Turn and enter the room on the right and crawl into the opened crawlspace. Crawl up the slope until the crawlspace becomes to steep to continue to crawl. Turn left and crawl forward until Lara can stand. Lara will find herself on the other side of the doors that slammed shut earlier. Run forward and draw weapons. Run up the slope, through the green lasers. An MP (19) will charge down the slope. Kill him and run up the slope. Turn left and run up the next slope. Turn right at the top of the hallway and run forward until it intersects with another tunnel. Turn right and run up the next slope that zigs to the left. Draw weapons as Lara nears the top of the slope. Across the rocket silo, there is a sniper (20). Lara can use the Desert Eagle to kill him from within the tunnel. |
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Code Clearance Disk #1
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Run the rest of the way up the slope and when Lara enters the rocket
silo, turn right and safety drop to the floor of the silo 5. Run around to the opposite side of the silo
and climb up the ladder. Shift to the right and release to reach the
platform that the sniper was on. Collect the Code Clearance Disk
(22) from him and safety drop to the floor
again. Run across the silo and climb up the other ladder, ignoring
the tunnel for now. Shift to the right and release to return to the
first ledge. Run down the tunnel, past the zigs to the left. Continue past the hallway that leads back to the left. Continue forward past the glass and turn right. Run forward and to the left past the closed door and turn to face away from the edge. Climb down the ladder and turn around. Examine the room to find a pair of green lasers ahead and to the right. They activate a security gun (21) suspended from the ceiling ahead. Run to the left until Lara passes two small missiles and a ladder on the left. Pick up a small Medi Pack (23) from the the dark area down beside the conveyor belt in front of the steel bars. Reverse roll and run back past the two missiles that are on the conveyors. Turn left and take a jump over the laser, and then turn right and take a jump over the second laser. Put the code clearance disk into the orange computer and the cranes will raise the two missiles. Turn around and take a jump over the laser. Run forward and climb onto the higher ledge. Step forward then turn left and wait for the crane to swing past. Run forward and pick up the box a of shotgun shells (24). Drop off the left side of the ledge to the floor. Turn right and climb onto the conveyor between the two blocks. Take a running jump and grab to reach the ladder. Climb up the ladder and shift to the left when Lara reaches the upper level. |
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Hanger Access Key
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Reverse roll and run forward to the gap in the upper level. There is a sniper (22) hiding behind the wall in the far right corner. Draw weapons and take a side flip to the left to open fire on the sniper. If Lara isn't using the shotgun or Desert Eagle, then continue side flipping left and right to avoid his fire. When he's dead, take a jump across the the gap. Take another jump over the next gap and turn right. Run to the corner and collect the Hanger Access Key (25) from the dead sniper. Turn around and run forward to the end of the gap. Side step to the left and then hop backwards to safety drop down to the ledge below. Ahead and to the left is the swinging crane. | ||
SECRET #2
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Draw weapons and jump up and blast the aluminum grating open. Run forward, climb into passage which is SECRET #2, and turn left. Run to the end of this tunnel and turn around. Climb down the ladder to the granite area below. Turn right and run down the tunnel underneath the two small missile silos to collect a crystal (26). Turn around and run back to the ladder. Turn right and climb the ladder. Run forward and turn right. | ||
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When the crane arm swings past, run forward and drop off the left side
of the ledge to the floor below. Run forward and turn right before
crossing the green laser beam. Climb up the ladder and turn left. Run
forward and diagonally to the left to enter the room past the security
glass. Turn left and run forward past the hallway that leads back to the right. Run forward up the sloping hallway that zigs left and then back to the right until Lara is back at the rocket silo. Turn right and run forward. Safety drop to the floor. Turn right and forward into the tunnel. In the room ahead, be careful not to fall into the hole, and run into the tunnel beyond. Turn right and run to the end of the tunnel. Use the hanger key to open the door on the right. Draw weapons and run inside and turn left. Take out an MP (23) that's in the next room. Walk to the edge of the platform and drop to the ground below. Watch out for the electrified train tracks. If Lara touches it the current will electrocute her. Turn left and run to the end of the tunnel. When Lara gets to the ladder turn left and climb up the ladder. Run forward and to the left and push the button to summon a train. Turn left and run back to the edge. Turn around and climb down the ladder. Turn around and crouch down. Crawl under the electric train tracks and when Lara reaches the other side, turn right and run forward until Lara reaches a ladder on the left. Climb the ladder and enter the tunnel. Collect the box of shotgun shells (27). Turn around and walk to the edge. Have Lara aim for the train and take a running jump to reach it. Turn left and walk to the front end of the train. Jump up and grab to reach a tunnel above the train tracks. Walk forward onto the first set of metal grates. Stop before Lara reaches the second set of grates. Jump up and grab the wire mesh above and swing forward. As Lara swings forward, the grates will drop open beneath her. Stop before Lara reaches the third trapdoor and the sweep of the lasers. When the laser starts to sweep away, quickly swing forward and release when Lara is clear of the last trapdoor and run forward until Lara is out of the hall. Run forward and drop down to the platform on the left side of the hole. Turn right, draw weapons, and take a standing jump over the electrified tracks to the platform. An MP (24) will spot Lara and start to run away to get help. Lara can take him out on sight or wait until he returns. Drop backwards to the lower platform and turn right and run forward. Pick up a box of shotgun shells (28) on the ground the near the electrified train tracks. Turn around, head back to the end of the tracks and climb up onto the platform. Turn left and run into the tunnel and up the slope. Follow the tunnel as it winds left, then right, then back to the left. If Lara allowed the previous MP to get help, there will be a sniper6 (25) waiting here in an alcove on the right. Lara will be able to see the red laser from his rifle. If he's here, take him out and then run forward. Take jumps over the three laser beams that will activate the security gun (26) mounted from the ceiling in the corner. The first two laser beams are green, but the last one is yellow and will inflict damage if Lara crosses that beam. If Lara looks into the windows on the left, she will see some kind of UFO. Turn left and run to the next corner where there is another security gun (27). Turn left and run forward. Climb over the crates. Drop down the other side of the crates. Draw weapons, run forward and turn right. Run forward and take out an MP (28) in the next room. In the room ahead, there is another security gun (29) mounted in the far right corner. Climb onto the control panels in the center of the room. Turn left and walk to the edge of the console and take a standing jump and grab to reach the catwalk ahead. Pull up, turn left and run to the end of the catwalk and push the button to open the first set of steel doors and close the trap doors in the room between the two sets of steel doors. Turn around and run down the catwalk and turn right and drop down to the console below. Reverse roll, draw weapons and take out a sniper (30) that will arrive from the hallway ahead. After this sniper is dead, reverse roll and head to the opposite end of the console. Take another standing jump and grab to reach the catwalk on the opposite side of the room. Pull up and turn right. Run forward to the end of this platform and push the other button to open the second set of security doors. Reverse roll and run to the other end of the catwalk. Turn left and drop down to the ground. Reverse roll and take out another sniper (31) that will attack from the hallway on this side of the room. Both sets of doors and the trapdoors are on timers. If there is still time run inside. Otherwise, climb back up to the catwalks to press the buttons to open the steel doors. Sprint through the doors and draw weapons. To the left are a bank of switches. Behind the switches is a sniper (32). After taking him out, Lara needs to throw the second, fourth and fifth switches, counting from the left, to open the the doors to the UFO bay. Turn left and run to the small doorway in the wall to the right of the double doors. Run forward and drop to the floor of the control room. Run forward across the control room and exit through the hall on the other side of the control room. Turn left and climb up over the crates. Run forward and drop down from the crates. Run to the corner and turn right. Run forward and turn right and enter the UFO bay. Run to the right of the UFO to the far right corner. Press the button in the corner to drop a platform above the ladder. Side step to the right and climb the ladder until Lara is past the platform that she just dropped. Back flip and Lara will land on a ledge. Turn around and step forward to pick up a box of shotgun shells (29). Lara can either turn left, walk forward and take a running jump to the sloped support structure. This slope is too steep for Lara to stand on, but hopefully, she will slide backwards. Grab the edge, pull up and take a back flip and Lara will land on the platform below. If flipping down to the platform is too difficult, Lara can make her way around the room the long way by walking forward to the first structure, taking a running jump to the second support structure ahead, angle left and take a standing jump to the next structure. Turn left and and take another running jump to the next sloped structure. Run forward and Lara will land on the platform below. |
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Launch Code Pass
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Turn left and run to the end of the platform. Safety drop onto the
UFO. Collect the Launch Code Pass (30)
and slide off of the floor of the bay. Exit the bay and turn right.
Run to the corner and turn right again. Take three jumps over the
three lasers. Run forward into the hall and follow it as it turns
right, then left and back right. Return to the train platform and turn right. Run to the end of the ledge and stay against the wall. Take a running jump to the small ledge on the opposite side of the tracks. Climb the ladder and shift left when Lara reaches the platform above. Let go and turn left. Run forward to the narrow hallway with the laser trap and run to the the open grates. When the laser trap sweeps back over head, immediately jump up and grab the mesh above. Swing forward until Lara reaches the end of the mesh and can safely release. Run forward and drop back down on the train. Turn left and drop to the ground. Run forward and turn left and vault up onto the other train platform. Run forward and turn right and enter the tunnel. Follow it as it turns to the left twice. Safety drop into the hole. Reverse roll and run forward. Pull the switch on the right wall to open the door that leads to the area below the missile. Enter the area and turn right. Use the launch code pass in the card slot on the side of the launch controls to open the launch button guard. Run around to the front of the panel. Push the button to launch the rocket and immediately reverse roll and run diagonally to the right and sprint to the end of the room as the rocket's flames fill the launch area. When the rocket has launched, reverse and run back, past the launch controls, to the launch area. Turn left and return to the previous tunnel. At the end of the tunnel, climb the ladder on the left and shift left when Lara reaches the level above. Turn left and run forward to return to the rocket silo. Once Lara is in the silo, take a hairpin turn and climb the ladder on the same wall as the tunnel that Lara just stepped out of. Climb past the first level, and shift right and let go to reach the higher ledge. Turn left and run to the corner. Turn right and take a running jump7 to a small ledge in the adjacent corner to pick up a large Medi Pack (31). Turn around and take a running jump back to the previous ledge. Climb up the second ladder, shift left, immediately draw weapons and reverse roll. Kill an MP (33) that is guarding this upper ledge. Turn around and pull the switch to open the door. Enter the door and turn right. Run forward and crawl into the crawlspace. Turn right and wait until the laser sweeps away. Crawl forward until Lara can stand up. Take a standing jump forward over the laser trap. Quickly run forward and duck down and crawl forward to safety. Run forward into the alcove and collect the grenades (32). Reverse roll and run out of the alcove. Turn left and run down the hall and turn left. Run to the end of the tunnel and climb up onto the ledge. Draw weapons and run forward. Take out a sniper (34) up on the guard tower and an MP (35) patrolling the yard. |
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Code Clearance Disk #2
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With weapons still drawn, turn right and run down the slope toward an
underground bunker. As Lara approaches the doorway, another sniper
(36) will attack from inside the bunker.
Eliminate him and collect the Code Clearance Disk (33) from him. Enter the bunker and pull the
switch on the left wall to open a trapdoor in the yard. Turn left and exit the bunker. Run around to the far side of the guard tower and climb the guard tower and pick up MP5 clips (34) from the top of the tower. Climb back down the guard tower and then drop into the trapdoor. Run down the tunnel and when the tunnel turns right, stop and look down the next hall. There is another laser trap ahead. Wait until the laser sweeps away from Lara and run forward. Before the laser sweeps back, duck down too let it sweep over Lara's head. Crawl forward and turn left. Walk to the end of the tunnel and take a standing jump and grab to reach the wire grating ahead. Climb down and reverse roll. Run forward out of the open door to a tunnel Lara was in earlier and turn left. Run up the tunnel and follow it as it winds left, then right and back left. Run forward and take three jumps over the three lasers. Turn left and run forward and then turn left again to enter the UFO bay. Run forward past the UFO and enter the room beyond. Turn left and then put the code clearance disk in the computer on the left. The computer activates the lights in the examination room opposite the computer, opens the doors to the left and to the exam room, and opens a trap door in the bottom of the UFO. Turn around and enter the examination room. There is a dead alien on the bed on the left. Collect a crystal (35), and a small Medi Pack (36) from the diagonally opposite corner of the examination room. Exit the exam room and turn left. Run forward across the room and enter the other open doorway and turn left. In the next room there is an aquarium on the right with two killer whales and an alien in a case on the left. Run forward and turn right to run around the aquarium and collect a box of flares (37) and Desert Eagle Clips (38). Turn around and run back around the aquarium to the left, and then right back to the previous room. Turn left to return to the UFO bay. Climb up the ladder on the left and back flip onto the ledge above. Turn around walk forward onto to the first support structure on the right. Take a running jump to to the next support. Take a standing jump diagonally to the left to the next support structure. Turn left and take a running jump to the next support structure. Angle to the left and take a standing jump angled to the left to the next support structure. Finally take one more running jump to the last support. Take a running jump and grab to land inside an open doorway. |
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SECRET #3
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Turn left and run forward into SECRET #3. Walk forward and watch the laser traps. When the lower laser sweeps toward Lara, take a jump over it and sprint forward to safety. Turn left and slide into the pool and collect a crystal (39). Don't worry about the orca, as they won't attack Lara nor can she shoot them. While in the water be sure to enjoy some whale songs. Swim back to the hole and surface an pull up out of the water. Turn right and climb up to the higher ledge. Run forward and turn left and stand in front of the laser traps. Run forward halfway down the hall when the lower laser trap sweeps away from Lara. Take a standing jump over the lasers as they sweep back toward her and run forward and climb up out of the trench. Make sure Lara has more than half her health before running forward, turning right and safety dropping to the ground. Lara will take significant damage when she lands | ||
| Run underneath the UFO and climb into the open trapdoor. Run around either side of the structure and climb up through the next hole. Against all known laws of physics, the inside of the UFO is larger than the outside. The chamber above has two glowing triangles on the ground that are producing steam and two vertical columns. Behind one of them is a sniper (37), and a tunnel that leads up to a blue opening. Draw weapons and take out the sniper before running up the hallway. | |||
Element 1158
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Climb up into the next chamber. The periphery of this chamber has
four small transparent chambers that are either empty or contain
aliens. In front of each chamber are chairs and in the center of the
room is another artifact floating and spinning in midair. When Lara
approaches the center structure, two more snipers (38, 39) will appear from behind support columns.
With weapons drawn, approach the artifact and take out the two
snipers. Finally, collect Element 1158
(40). |
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Summary
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In order of appearance: | ||
Pickups
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1 Small Medi Pack 1 MP5 Clips 1 MP5 1 MP5 Clips 1 Large Medi Pack 1 Large Medi Pack 1 Small Medi Pack 1 Flares 1 Harpoons 1 Grenades 1 Rocket 1 Grenades 1 Shotgun Shells 1 Crystal 1 Desert Eagle Clips 1 MP5 Clips 1 Small Medi Pack 1 Large Medi Pack 1 Large Medi Pack 1 Shotgun 1 Small Medi Pack 1 Code Clearance Disk 1 Small Medi Pack 1 Shotgun Shells 1 Hanger Access Key 1 Crystal 1 Shotgun Shells 1 Shotgun Shells 1 Shotgun Shells 1 Launch Code Pass 1 Large Medi Pack 1 Grenades 1 Code Clearance Disk 1 MP5 Clips 1 Crystal 1 Small Medi Pack 1 Flares 1 Desert Eagle Clips 1 Crystal 1 Element 115 40 Total |
Kills
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1 military police 1 military police 1 prisoner 1 security gun 1 military police 1 sniper 2 German shepherds 1 military police 1 military police 1 prisoner 1 military police 2 security guns 1 military police 1 sniper 2 snipers 1 military police 1 sniper 1 security gun 1 sniper 1 military police 1 military police 1 sniper 1 security gun 1 security gun 1 military police 1 security gun 1 sniper 1 sniper 1 sniper 1 military police 1 sniper 1 military police 1 sniper 1 sniper 2 snipers 39 Total |
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Footnotes:
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