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High Security Compound
Items: 37
Kills: 16
As tradition seems to dictate, once again you find yourself stripped of all your possessions and locked in a cell. Here are some hints for the High Security Compound.
Jail Bird
Well, here's another fine mess you've gotten yourself into. There's no way to open this door from the inside. Perhaps you can get some dumb guards attention. Those green lines in front of the windows are not some kind of video glitch.
Tag You're It
If you've managed to get out of your cell, then you might find yourself running around the stockade chased by a persistent guard. You have no weapons with which to fight him, so you're only hope is to find some help. There are other prisoners in some of the cells. I bet they'd be really grateful if you let them out.
Jail Break
One of the cells is clearly not secure. That's why the guards leave the room unoccupied, and the door open. Inside you will find a couple of crates blocking your way. Pay attention to where you're going and you'll figure out where the blocks need to go. On the roof above, watch for razor-wire.
Call for Backup
There are two trapdoors in the dark tunnel beneath the roof. The first will drop you in the middle of trouble. The second will put you near a place where you can summon some help to deal with the officer. Look for the button that will let your friends out of the stockade into the hallway.
Call of Nature
Even adventurers need to answer the call of nature. The dining room appears to be closed, so find the bathroom instead. Beyond the bathroom is a storage room. There are two holes in the ceiling in the storage room. You will need a boost to get into one, and you will need something a lot more drastic to get into the other.
Lara Flambé
Someone left the stove on. If you drop onto it, you're going to be barbecued. You need to shut the gas off first.
KP Duty
There's a guard in the control room off of the kitchen. You still have no weapons, but know where you can get some help. After the guard has been taken care of, you can play around in the control room. Only one of the buttons is relevant at this point.
Exhausted
A quick climb up into the exhaust vents will get you a crystal, but what happens next may be unclear. Look down and you'll see a crevice. A jump off the slope will get you there. Letting go over the razor-wire will be hazardous to your health. The other place you get to let go of is a slope that slants down toward the razor-wire, so you know what needs to be done here. If you're screen is dark and you don't know where to go, note that there is a small crawlspace above the flat ledge that you can crawl into.
Tag Team
In the long wide hallway with the escaped prisoner that's just standing around, you can climb up a wire mesh at the far end of the hallway on the right. In the bay above, you'll run into another guard. You need to quickly find some help to deal with this MP. Breaking one of the lasers will set off the security guns, so that pretty much only leaves one option. You're goal here is to find a way to turn off those lasers before moving on.
Unfair Advantage
In the yard next to the hanger, you'll run into another MP. There are two prisoners nearby that you can enlist to help take care of the him. If they aren't enough, you can open a door opposite the cell of the previous prisoner, and three prisoners can come and gang up on this poor sap. After they're done, you will have the means to gain access to the hanger.
The Best Offense
The hallway in the hanger heads to the left, and that long hallway leads to a slope that slants down into a room guarded by an officer. You're still unarmed and a direct confrontation will be bad. In this case, the best offense when you are facing an armed opponent is to not hide and not get shot at. One of Lara's new moves will be quite useful here.
Side Dish
We're not talking about vegetables that come with your dinner, we're talking about getting that big satellite dish above you over to one side. By now you should have made your way to a tall room with a central structure with a satellite dish on the top. Part way up the spiral stairs, you'll see a tunnel just off to the side that leads to the radar room.
Currently Busy
With the dish moved, you will find a hole that lets you drop into a pool below. Once in the pool, you will find all four walls of the pool have large outlets. Watch out for the hole in center of the pool. If you get sucked in there, you're fish food. Swim against the current toward the center of the room in order to surface. Once you surface, you will need to make your way around the ledges in the room to a tunnel. At the end of that tunnel is a switch to open a door that will gain you access to another part of this area.
Hide and Seek
Now that the door's open, you need to get over to the door. That's not quite a simple matter. Dive into the water and in one corner there's a small underwater tunnel that leads to a dark crawlspace. In the hallway beyond the crawlspace is an officer. Once again, you're unarmed. You need to sneak past when he's not looking and climb up the ladder.
Oblivious
After avoiding the officer, you will find yourself at the base of the tall structure underneath the satellite dish. On the opposite side of the room, you'll find a ladder that leads to another hallway that's guarded by another officer. This guard must be asleep at his post, because you can easily sneak around behind him without any problems. You're looking for a pass key to use in the control room near the previous guard.
Armed and Dangerous
With the pass key in place, you will be able to take a long swim into the hole in the center of the pool and eventually you will emerge in a room guarded by a laser. Don't get fried on the laser. Eventually you'll end up in a storage room. Before you explore, climb the crates on the left to locate your long lost weapons and one new one. Watch yourself as you exit. Motion detecting lasers have been activated.
Shooting Gallery
Now that you're armed, run around and you'll find lots of things to shoot at. When all is said and done, you will have in your possession another security pass. Now you want to get the conveyor belt going and send one of those crates down the chute to the room below.
Lara Swings
Well, they say swing is back in, but that's not what we're talking about. Sending the down the chute crate will gain Lara access to the ceiling of the room, which in turn lets Lara use one of her new moves. You're after another security pass to let you out to the loading docks.
Smart Guy
With the final gate open, Lara can make her way out of the high security compound up to the loading docks. Watch for a couple of officers. These guys are smarter than the others because they know how to use objects for cover.
Keep on Truckin'
With the guards taken care of, it's time to head out.