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Old Mill |
Items: 11 |
Kills: 0 |
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| Beyoond the chapel is the Old Mill. If you were an obedient child, you'd stay put, but of course your drive to explore is irresistible. | |||
Sights to See |
You've seen some of the old brick structures on this island. Now
you'll have an opportunity to see what's left of some of the wooden
structures that have survived the constant pummeling of the cold rains
of the North Sea and the Atlantic Ocean. The landscape and scenery would be quite pleasant if not for the incessant rain and the evil nasties. All you're armed with is a book of names and protective symbols. In order to satisfy your drive to explore you'll have to convince the occupant of the aforementioned wooden structures to let you have a look around. That book of yours gives you some ideas, but you'll need a writing implement. What your step. You know that this island is full of deep canyons and pits when you first arrived. |
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Restless Spirits |
Okay, the horseman is the main restless spirit, but since you never deal with the horseman directly, we'll not discuss his all around bad attitude. You will, however, run into a couple more imps, and this time they're going to throw stones at you. Later you'll encounter an old sea hag. Mostly, she's just crotchety, but look out if you steal a penny from her treasure. | ||
Souvenirs
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There is a piece of an old iron fence you can use as a crowbar. You'll need something with which you can draw a protective symbol. There aren't any pens or pencils on this island, but perhaps you can find a nice soft rock to use as a piece of chalk. There is, of course the hag's treaasure, but there is no way she's going to let you keep any of it if you manage to nab any. | ||
Hidden Treasures |
There are three secrets. The first can be easily found if you explore thoroughly. The ease of finding it is a function of whether you've distracted the two imps. The second secret is also easy to spot, but you're going to take some damage in order to obtain it. The third secret is also easy to find, and you were probably already swept past it once if you are a thorough explorer. | ||
Hazards |
Early hazards include falling into the deep canyon or getting pelted by the stones hurled by the imps. The sea hag is only trouble if you anger her, so she's only a brief threat. | ||