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Labyrinth |
Items: 11 |
Kills: 0 |
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| Found your way to the meeting place, but Father Patrick is nowhere to be found? There is a Labyrinth below the chapel, so here are a few hints to help you along. | |||
Ghostly Guide
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Head toward the closed iron gate behind you and you'll encounter your first guide through this God-forsaken place. Be interested in the thing that it's interested in. | ||
Panel Problem
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There are three large carved stone panels at the front of the chapel. You must press them in a specific order to open the iron gate you were just examining. If you can't figure out the order from the panels, then you will have to go through them sequentially. To help hurry you through, let us tell you to start with the middle panel first. | ||
Passage Denied
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After you push the three panels in the correct order, then the chapel will be filled with ghostly skeletons weilding swords. If you pass too close to one of these skeletons, it will slash down at you. Make your way to the back of the chapel, moving slowly and staying of of reach of these skeletons. | ||
Ashes to Ashes
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Now that you have acecss to this part of the chapel, examine the object that the hooded figure was so interested in. If you find what we mean, then you will end up with a new item in your inventory. | ||
Turning Point
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Now that you have the bone dust, you can use it to dispel the ghostly skeletons. Look around the chapel. If you look around you'll realize that there's only one place you can use the bone dust. | ||
Bottoming Out
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When you destroy the skeletons, another iron gate will open. Follow this new path to a an adjacent area, and you will find a hole that drops down into the depths below the chapel. Just safety drop to the bottom and you'll be on your way. | ||
Merry-Go-Round
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The next area consists of four tall chambers connected by three chambers. You start in one of the tall chambers and you're goal is to get to the fourth tall chamber by way of the three connecting chambers. The destination was indicated by the hooded figure. The only trick is that the floor of the three connecting rooms is a deadly trap, and the centers of each of the three connecting rooms rotates. Their rotation is controlled by switches at the centers of the rotating structures. Each switch will rotate two of the structures, and rotating the structures changes which two tall chambers become connected together. It's not as hard as you may think. The most important hint we can give you is that you should not pull any switch until you're sure you need to rotate one or more of the structures. | ||
Face Off
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When you get to the last rotating structure, you will find a book. Picking up the book will open the door that leads out of this area. | ||
Guiding Light
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When you are in the last tall chamber, you will encounter three little dancing guiding lights. Just follow the lights and they'll lead you up this last chamber and through the labyrinth. | ||
Long Way Around
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Once you're through the labyrinth you will find yourself in the room adjacent to the room you started from. Yup, all that was just to go back to where you started. Now follow your nose to find Father Patrick. | ||